Thursday, November 5, 2009

RESEARCH ASSIGNEMNT



Sketchup Modelling

Sketchup Texturing
Solidworks Modelling


3DS Texturing

Crysis from sketchup

Crysis from 3DS Max

EXPERIMENT 2 FINAL SUBMISSION



EXPERIMENT 2: The Porosity of Subterranean Sydney



In creating town hall, I wanted to create the station the same known way that the public know it but into a different environment. Therefore i placed town hall in a frozen environment where the player would manoeuvre themselves through a known place but under different circumstances. I realised by making it frozen would give the player a 'creepy' and frightening experience. This type of experience would give knowledge whether a person finds the station "the same old station that they catch everyday" or gives them a different feeling.


When i think of installation, i think of a piece of artwork that causes some kind of attention from the public. Therefore i wanted to put weird looking aliens to continue the theme of the frozen creepy experience. By inserting these installation, i wanted to see how other people interact with it. Whether if they would stay and observe the artworks or run from it or even another response that I havn't thought of. I only placed several of these artworks on the concourse level, for the element of surprise as the player may only think they are navigating themselves through a frozen town hall which on its own is weird.


When testing how it people would react to this new environment, I made it them start from the platform level and make their way up to the exit. This will test whether they get a different feel from the town hall model. Also, it will test how people act to art pieces that are installed into the station.








weeksix CAMSTUDIO OF EACH WORKFLOW


I used camstudio for capturing videos of modelling in each workflow. But due to the computer crashing i was not able to save the camstudio files. On the other hand, i still prefer to use the full version of fraps because it a more known software for myself that i have been using throughout the year.

Wednesday, October 21, 2009

weekfive RESEARCH QUESTION

What workflow is more efficient for different people?

Tuesday, October 20, 2009

weekfour MULTIPLAYER

weekthree - ANIMATION

weekthree - REFLECTION

Documenting town hall subway station was a difficult task. Documenting tools such as a camera was a great tool for I was able to capture images for perspectives later in modelling and it was a great tool for capturing materials. On the other hand, it was a difficult tool use for some people looked at myself suspiciously and security guards did not allow photos to be taken. Therefore, it was a hard tool just to take out and use. Similarly, a tape measure was hard to use even though it gave us exact measurements for modelling. So approximations were made based on peoples height or previously measured objects of the station.

weektwo - REALSIM

The lecture ‘pure war’ discussed the growth of simulations throughout time. The use of simulations has given great advantages to many industries. These advantages include giving an insight to real life situations and worlds being created and how interaction in the worlds occurs. Realism is created by technology progressing growth therefore simulations became more realistic.

'a mutated form of war that exists in a pure state of permanent preparation for and anticipation of actual warfare.' PAUL VIRILIO.

Realism relates to the documentation of TOWN HALL as I try to create a realistic and accurate model. Through thorough documentation, a model can be built into solidworks and imported into 3DS max to add materiality to the model, by taking photos of the different materials used on site so that it is as realistic as possible. When put into Crysis, it enables a preview of the environment created. By allowing a user to navigate themself through the town hall model and can identify whether there are problems with the model.

weektwo - LEVEL TEST




Wednesday, September 2, 2009

weekone

Measuring aspects of a Real Site:

GEOMETERY
photography
dimension of tiles
laser measure
trudle wheel
strides
sonar
video-recorder
sketches

MATERIALITY

photo
notes
videos
observations
sketches

LIGHT
photo
notes
videos
observations

SOUND
voice recording
sound recording

INTERACTION
observations
photography
sketches

In creating a realistic environment of Town Hall Station, i will need to do a number of methods and use a range of tools so that i can have relevant information. One tool that i will use to identify geometry, materiality and interaction is photography. This form of media will be hard to use in a place such as town hall for it may portray the wrong impression.

EXPERIMENT 2

EXPERIMENT 1







weekfive PEER REVIEW


weekfour DOCUMENTARY


In creating my mahinima, i am using fraps to record the moves of the player and what occurs in the environment i have created. This software enables the sight of third person, therefore, we get an insight of how things occur in the environment. When manipulating the films and creating my machinima, i tried two pieces of software which are sony vegas and iMovie. I found that iMovie was better duited for myself as the user interface was understandable for myself. In iMovie, operations that i used to create my machinima, is use tools such as cutting videos to specific scenes and cropping the video size. Therefore, for my final machinima i will be using fraps and iMovie for the final product