Thursday, November 5, 2009
EXPERIMENT 2: The Porosity of Subterranean Sydney
In creating town hall, I wanted to create the station the same known way that the public know it but into a different environment. Therefore i placed town hall in a frozen environment where the player would manoeuvre themselves through a known place but under different circumstances. I realised by making it frozen would give the player a 'creepy' and frightening experience. This type of experience would give knowledge whether a person finds the station "the same old station that they catch everyday" or gives them a different feeling.
When i think of installation, i think of a piece of artwork that causes some kind of attention from the public. Therefore i wanted to put weird looking aliens to continue the theme of the frozen creepy experience. By inserting these installation, i wanted to see how other people interact with it. Whether if they would stay and observe the artworks or run from it or even another response that I havn't thought of. I only placed several of these artworks on the concourse level, for the element of surprise as the player may only think they are navigating themselves through a frozen town hall which on its own is weird.
When testing how it people would react to this new environment, I made it them start from the platform level and make their way up to the exit. This will test whether they get a different feel from the town hall model. Also, it will test how people act to art pieces that are installed into the station.
weeksix CAMSTUDIO OF EACH WORKFLOW
Wednesday, October 21, 2009
Tuesday, October 20, 2009
weekthree - REFLECTION
weektwo - REALSIM
The lecture ‘pure war’ discussed the growth of simulations throughout time. The use of simulations has given great advantages to many industries. These advantages include giving an insight to real life situations and worlds being created and how interaction in the worlds occurs. Realism is created by technology progressing growth therefore simulations became more realistic.
'a mutated form of war that exists in a pure state of permanent preparation for and anticipation of actual warfare.' PAUL VIRILIO.
Realism relates to the documentation of TOWN HALL as I try to create a realistic and accurate model. Through thorough documentation, a model can be built into solidworks and imported into 3DS max to add materiality to the model, by taking photos of the different materials used on site so that it is as realistic as possible. When put into Crysis, it enables a preview of the environment created. By allowing a user to navigate themself through the town hall model and can identify whether there are problems with the model.
Wednesday, September 2, 2009
weekone
GEOMETERY
photography
dimension of tiles
laser measure
trudle wheel
strides
sonar
video-recorder
sketches
MATERIALITY
photo
notes
videos
observations
sketches
LIGHT
photo
notes
videos
observations
SOUND
voice recording
sound recording
INTERACTION
observations
photography
sketches
In creating a realistic environment of Town Hall Station, i will need to do a number of methods and use a range of tools so that i can have relevant information. One tool that i will use to identify geometry, materiality and interaction is photography. This form of media will be hard to use in a place such as town hall for it may portray the wrong impression.
weekfour DOCUMENTARY
In creating my mahinima, i am using fraps to record the moves of the player and what occurs in the environment i have created. This software enables the sight of third person, therefore, we get an insight of how things occur in the environment. When manipulating the films and creating my machinima, i tried two pieces of software which are sony vegas and iMovie. I found that iMovie was better duited for myself as the user interface was understandable for myself. In iMovie, operations that i used to create my machinima, is use tools such as cutting videos to specific scenes and cropping the video size. Therefore, for my final machinima i will be using fraps and iMovie for the final product